All open roles
Careers/3d-artist
3D Artist
Models the assets that populate our environments — clean topology, correct scale, deliberate edge flow. Look and feel are handled downstream by our Material Artists, so your focus is pure mesh craft: silhouette, efficiency and UVs that surface beautifully.
What you'll do/
- Model game-ready meshes with clean topology and correct real-world scale
- Author UV unwraps ready for trim sheets and tileables — the Material Artists take it from there
- Deliver LODs and collision meshes as part of every asset
- Dress complete scenes together with the Environment Artists
What we look for/
- A portfolio of game-ready 3D work where the wireframe holds up
- Experience in a realistic art style — everything we ship is photoreal, lore-friendly GTA V content, so a portfolio grounded in realism is essential; stylized-only work is unlikely to be the right match
- Confident in Blender end to end
- Clean topology and UV mastery — efficiency without visible compromise
- Subdivision modeling fluency — creases, control loops, silhouettes that hold at every level
- Creative instinct — you propose forms, not just execute briefs
