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Careers/3d-artist

3D Artist

Models the assets that populate our environments — clean topology, correct scale, deliberate edge flow. Look and feel are handled downstream by our Material Artists, so your focus is pure mesh craft: silhouette, efficiency and UVs that surface beautifully.

What you'll do/

  • Model game-ready meshes with clean topology and correct real-world scale
  • Author UV unwraps ready for trim sheets and tileables — the Material Artists take it from there
  • Deliver LODs and collision meshes as part of every asset
  • Dress complete scenes together with the Environment Artists

What we look for/

  • A portfolio of game-ready 3D work where the wireframe holds up
  • Experience in a realistic art style — everything we ship is photoreal, lore-friendly GTA V content, so a portfolio grounded in realism is essential; stylized-only work is unlikely to be the right match
  • Confident in Blender end to end
  • Clean topology and UV mastery — efficiency without visible compromise
  • Subdivision modeling fluency — creases, control loops, silhouettes that hold at every level
  • Creative instinct — you propose forms, not just execute briefs