NEW RELEASECelebrate the release of Binco Stores
View packageCareers/
Every role is remote. Apply by email — portfolio required. Pick your craft — the worlds are waiting.
Shapes our worlds at the mesh level — architecture, terrain and landscaping modeled into clean, game-ready geometry. In our pipeline you own form, composition and spatial flow; surfacing is carried downstream by our Material Artists, so your craft stays focused on silhouette, scale and readability.
Remote — worldwide
Models the assets that populate our environments — clean topology, correct scale, deliberate edge flow. Look and feel are handled downstream by our Material Artists, so your focus is pure mesh craft: silhouette, efficiency and UVs that surface beautifully.
Remote — worldwide
A 3D artist focused on material texturing: makes our environments look as realistic as possible — authoring PBR materials, tileables and trim sheets, and dialing them in-game.
Remote — worldwide
Responsible for modeling and optimizing vehicles with detailed interiors, including full conversion and setup for GTA V.
Remote — worldwide
Designs and integrates RAGE-engine minimaps for our environments — authoring precise vector map art and shipping it through the Flash/Scaleform pipeline so every district reads perfectly in-game.
Remote — worldwide
Provides dedicated assistance to TStudio clients by handling support tickets efficiently and professionally.
Remote — worldwide
Don't see your craft?
Pitch us anyway — great work always finds a seat.