Careers/

Open roles

Every role is remote. Apply by email — portfolio required. Pick your craft — the worlds are waiting.

Environment Artist

Shapes our worlds at the mesh level — architecture, terrain and landscaping modeled into clean, game-ready geometry. In our pipeline you own form, composition and spatial flow; surfacing is carried downstream by our Material Artists, so your craft stays focused on silhouette, scale and readability.

BlenderSollumzSubdivision ModelingClean TopologyUV MappingCreativity

Remote — worldwide

3D Artist

Models the assets that populate our environments — clean topology, correct scale, deliberate edge flow. Look and feel are handled downstream by our Material Artists, so your focus is pure mesh craft: silhouette, efficiency and UVs that surface beautifully.

BlenderClean TopologySubdivision ModelingUV MappingCreativity

Remote — worldwide

Material Artist

A 3D artist focused on material texturing: makes our environments look as realistic as possible — authoring PBR materials, tileables and trim sheets, and dialing them in-game.

BlenderSubstance PainterSubstance DesignerSubstance SamplerTrim SheetsPBR

Remote — worldwide

Vehicle Artist

Responsible for modeling and optimizing vehicles with detailed interiors, including full conversion and setup for GTA V.

BlenderVehicle ModelingHandling

Remote — worldwide

Minimap Designer

Designs and integrates RAGE-engine minimaps for our environments — authoring precise vector map art and shipping it through the Flash/Scaleform pipeline so every district reads perfectly in-game.

Flash CS6Scaleform

Remote — worldwide

Ticket Supporter

Provides dedicated assistance to TStudio clients by handling support tickets efficiently and professionally.

DiscordTicket Ops

Remote — worldwide

Don't see your craft?

Pitch us anyway — great work always finds a seat.

Apply by email fivem@tstudio3d.com

Portfolio required — applications without one are not reviewed