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Careers/environment-artist

Environment Artist

Shapes our worlds at the mesh level — architecture, terrain and landscaping modeled into clean, game-ready geometry. In our pipeline you own form, composition and spatial flow; surfacing is carried downstream by our Material Artists, so your craft stays focused on silhouette, scale and readability.

What you'll do/

  • Take environments from blockout to final mesh — architecture, terrain and landscaping
  • Compose spaces with believable proportion, sightlines and flow
  • Deliver clean UV layouts prepared for our trim-sheet and tileable material pass
  • Keep every scene inside performance budgets — draw calls, LODs, collisions
  • Hand off structured meshes to the Material Artists and iterate on their feedback

What we look for/

  • A portfolio of finished game-environment geometry
  • Experience in a realistic art style — everything we ship is photoreal, lore-friendly GTA V content, so a portfolio grounded in realism is essential; stylized-only work is unlikely to be the right match
  • Strong Blender modeling fundamentals; Sollumz experience is a big plus
  • Advanced subdivision and hard-surface technique — control-loop discipline, shading-safe geometry
  • Solid UV discipline — you unwrap with the surfacing pass in mind
  • Creative instinct and an eye for real-world reference and spatial storytelling