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Careers/environment-artist
Environment Artist
Shapes our worlds at the mesh level — architecture, terrain and landscaping modeled into clean, game-ready geometry. In our pipeline you own form, composition and spatial flow; surfacing is carried downstream by our Material Artists, so your craft stays focused on silhouette, scale and readability.
What you'll do/
- Take environments from blockout to final mesh — architecture, terrain and landscaping
- Compose spaces with believable proportion, sightlines and flow
- Deliver clean UV layouts prepared for our trim-sheet and tileable material pass
- Keep every scene inside performance budgets — draw calls, LODs, collisions
- Hand off structured meshes to the Material Artists and iterate on their feedback
What we look for/
- A portfolio of finished game-environment geometry
- Experience in a realistic art style — everything we ship is photoreal, lore-friendly GTA V content, so a portfolio grounded in realism is essential; stylized-only work is unlikely to be the right match
- Strong Blender modeling fundamentals; Sollumz experience is a big plus
- Advanced subdivision and hard-surface technique — control-loop discipline, shading-safe geometry
- Solid UV discipline — you unwrap with the surfacing pass in mind
- Creative instinct and an eye for real-world reference and spatial storytelling
