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Careers/material-artist
Material Artist
A 3D artist focused on material texturing: makes our environments look as realistic as possible — authoring PBR materials, tileables and trim sheets, and dialing them in-game.
What you'll do/
- Author tileable materials and trim sheets for our environment library
- Materialize whole environments for maximum realism at game budgets
- Build customizable .ytd texture sets (signage, branding) our customers can edit
- Define and document the material standards the whole team builds on
What we look for/
- A material-focused portfolio (tileables, trims, worn surfaces)
- Experience in a realistic art style — everything we ship is photoreal, lore-friendly GTA V content, so a portfolio grounded in realism is essential; stylized-only work is unlikely to be the right match
- Deep Substance Painter, Designer and Sampler experience
- Confident Blender fundamentals — authoring starts in the viewport
- Understanding of texel density and in-engine calibration
- Bonus: experience with GTA V / RAGE texture pipelines
