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Careers/material-artist

Material Artist

A 3D artist focused on material texturing: makes our environments look as realistic as possible — authoring PBR materials, tileables and trim sheets, and dialing them in-game.

What you'll do/

  • Author tileable materials and trim sheets for our environment library
  • Materialize whole environments for maximum realism at game budgets
  • Build customizable .ytd texture sets (signage, branding) our customers can edit
  • Define and document the material standards the whole team builds on

What we look for/

  • A material-focused portfolio (tileables, trims, worn surfaces)
  • Experience in a realistic art style — everything we ship is photoreal, lore-friendly GTA V content, so a portfolio grounded in realism is essential; stylized-only work is unlikely to be the right match
  • Deep Substance Painter, Designer and Sampler experience
  • Confident Blender fundamentals — authoring starts in the viewport
  • Understanding of texel density and in-engine calibration
  • Bonus: experience with GTA V / RAGE texture pipelines