Police & Government
Police Pfister Comet
1/5

High-detail lore-friendly police interceptor based on the Police Pfister Comet, built for FiveM.

Subscription Disclaimer:

Included in the TStudio Foundation (Apex), there is no need to purchase this standalone if you have the subscription already.

Highlights:

🚨 Non-ELS lighting (server-friendly, no client ELS dependency)

🏙️ Lore-friendly model

🎨 2K liveries (quality balanced for performance)

🔧 58+ customization options via modkit/extras (no custom menus required)

⚙️ Universal consistent parts to match fleet (lightbars, antennas, consoles, tags, callsigns)

⚡ Optimized assets: full LODs, tuned polycounts, compressed textures

💥 Rockstar-style dirt/crash mapping

🔢 Callsign system: 6-digit, editable, colorable callsign system

🚦 Lightbar: 5 lightbar options, 3 arm attachments, ALPR attachments, slicktop/undercover

🎨 Two-tone paint independent of livery (single/two-tone supported)

🛡️ Departments & liveries: LSPD, MRPD, LSSD, SAHP

🏷️ Unit tags (3): Supervisor, Command, Gang Unit, K9

💻 Interior loadouts: 2 console/radio/laptop setups, dash camera

🛡️ Exterior options: 1 trunk loadout

📡 Antenna arrays: 7 variants (regular/specialist/tactical wobble)

🎛️ Native UX: Labeled extras/mod categories for quick toggles

📚 Livery templates + install guides included (easy to brand for your departments)

Installation:

Add any TStudio vehicle resources to your server's resources folder inside a folder called [tstudio_vehicles]:

-- Ressources

---[tstudio_vehicles]

---- tstudio_aveh_liveries

---- tstudio_aveh_metadata

---- tstudio_polcomet6

ensure [tstudio_vehicles] in your server cfg.

Use a customization menu to configure lightbars, liveries, ALPR, cages, consoles, antennas, trunks, tags, etc in game.

Developer Details/Shared Mod Parts/File Sizes

📦 Pfister TStudio Police Pfister Comet 6 (tstudio_polcomet6)

File Sizes:

tstudio_polcomet6_hi.yft: 2.9MB

tstudio_polcomet6.yft: 2.3MB

tstudio_polcomet6.ytd: 1.0MB

tstudio_polcomet6+hi.ytd: 0.2MB

58 yft mod parts: 2.3MB total, < 0.5MB each

Model Polycount:

L0: 121,512

L1: 40,296

L2: 19,405

L3: 11,605

L4: 3,356

Mod Parts Polycount:

L0: Max 8,326

L0–L2 included for all mod parts

Textures:

ytd Resolution: Max 2048x1024

ytd Texture count: 23