

High-detail lore-friendly police interceptor based on the Police Obey Omnis e-GT, built for FiveM.
Subscription Disclaimer:
Included in the TStudio Foundation (Apex), there is no need to purchase this standalone if you have the subscription already.
Highlights:
๐จ Non-ELS lighting (server-friendly, no client ELS dependency)
๐๏ธ Lore-friendly model
๐จ 2K liveries (quality balanced for performance)
๐ง 69+ customization options via modkit/extras (no custom menus required)
โ๏ธ Universal consistent parts to match fleet (lightbars, antennas, consoles, cages, tags, callsigns)
โก Optimized assets: full LODs, tuned polycounts, compressed textures
๐ฅ Rockstar-style dirt/crash mapping
๐ข Callsign system: 6-digit, editable, colorable callsign system
๐ฆ Lightbar: 5 lightbar options, 3 arm attachments, ALPR attachments, slicktop/undercover
๐จ Two-tone paint independent of livery (single/two-tone supported)
๐ก๏ธ Departments & liveries: LSPD, MRPD, LSSD, SAHP
๐ท๏ธ Unit tags (3): Supervisor, Command, Gang Unit, K9
๐ป Interior loadouts: 2 console/radio/laptop setups, dash camera, rifle/shotgun racks
๐ก๏ธ Exterior options: 4 push bar variants, 4 trunk loadouts, partition (glass/net cage)
๐ก Antenna arrays: 7 variants (regular/specialist/tactical wobble)
๐๏ธ Native UX: Labeled extras/mod categories for quick toggles
๐ Livery templates + install guides included (easy to brand for your departments)
Installation:
Add any TStudio vehicle resources to your server's resources folder inside a folder called [tstudio_vehicles]:
-- Ressources
---[tstudio_vehicles]
---- tstudio_aveh_liveries
---- tstudio_aveh_metadata
---- tstudio_polomnisegt
ensure [tstudio_vehicles] in your server cfg.
Use a customization menu to configure lightbars, liveries, ALPR, cages, consoles, antennas, trunks, tags, etc in game.
Developer Details/Shared Mod Parts/File Sizes
๐ฆ Obey TStudio Police Obey Omnis e-GT (tstudio_polomnisegt)
File Sizes:
tstudio_polomnisegt_hi.yft: 2.8MB
tstudio_polomnisegt.yft: 2.2MB
tstudio_polomnisegt.ytd: 1.4MB
69 yft mod parts: 3.4MB total, < 0.4MB each
Model Polycount:
L0: 117,693
L1: 37,757
L2: 23,474
L3: 13,444
L4: 1,920
Mod Parts Polycount:
L0: Max 8,872
L0โL2 included for all mod parts
Textures:
ytd Resolution: Max 2048x1024
ytd Texture count: 23